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Imperial guard vs space marines
Imperial guard vs space marines












Does decent damage for a transport, and can effectively deal with infantry when massed. Does more damage when units are garrisoned inside. it can hold two squads, or one large squad (e.g., Ogryns). Squad members from 3 to 7 soldiersĬhimera 100req, 70pow 1pop-(Hp 1500)(M -)(Ranged 108-128)(Vehicle Medium Armour) -The Imperial Guards transport vehicle. Very good HP and damage for squad of this type. Ogryns - (Hp 5890)(M 650)(Melee 75-95)(Range 65-85) -One of the few non humans species that fight alongside the Guard. Can be armed with same weapons as standard infantry. Very good HP, morale and damage from long distance weapons. Lascannon: Strong Against vehicles and aircraft, long range.Īutocannon: Strong against light vehicles and Heavy Infantry, long range. There are three weapons the Team can deploy. Can unload heavy weapon and defend or support with fire formations on first line of battle. Heavy weapons team - (Packed(Hp 650)(M 500)(Melee 13-15)(Range 19-21) - brings heavy machine gun on battlefield. Formation should avoid open fights, low HP and damage, but can be useful for supporting other units on battlefield. Fully upgraded, he can summon four additional squad members. His special ability allows for restoring squad morale to full, and increasing damage done by the squad by x2.5.Ĭommand Squad - (Hp 435)(M 450)(Melee 68-94)(Range 68-110) - Includes main hero/commander ( Vance Stubbs) of the Imperial Guards army. Possible upgrades: armor, morale, damages, and range.Ĭan be armed with: - Grenade Launchers, strong against infantry - Plasma guns, strong against heavy infantryĬommissar - (Hp 375)(M 600)(Melee 72-97)(Range 31-56) - Officer responsible for leading squad on battlefield. Squad is very good at long distance fighting, but weak against flamethrowers.

imperial guard vs space marines

Imperial Guardsmen -(at 13)(Hp 2575)(M 150)(Melee 13-15)(Range 20-24) - Regular Imperial infantry formation. Effective against Infantry and Heavy Infantry. Attach Commissars or Priests to greatly increase their power. Weak in small numbers or without leaders.

imperial guard vs space marines

Their exoskeletons allow them to take more punishment than other builder units. Can repair units more quickly and efficiently than the builders of other races. Legendary builders from the Adeptus Mechanicus.














Imperial guard vs space marines